Vortex archive invalidation
Author: m | 2025-04-24
Vortex Support ; Oblivion Archive Invalidation Oblivion Archive Invalidation. By dizietemblesssma Febru in Vortex Support. Recommended Posts. 1: Using vortex Archive invalidation (in the workarounds setting) 2: Using an mod called Archive invalidation invalidated (applied with vortex client - i have tried using both
Is there a ''ARCHIVE INVALIDATION'' button in Vortex?
All games Fallout 3 Mods Hair and Face Models Fallout 3 Redesigned - Formerly Known as Project Beauty Download: Manual File information Last updated 23 October 2023 9:30PM Original upload 14 May 2009 8:30AM Virus scan Description Files 4 Images 250 Videos 5 Posts 2,928 Forum 4 Bugs 6 Logs About this mod This is my attempt to improve the appearance of NPCs in Fallout 3. I have redesigned their facial structure to make them look more realistic and to better fit their personality. This removes the awkward skin tones and facial structures of vanilla FO3. Requirements Permissions and credits Translations Spanish Russian Italian German Changelogs This mod is (as of January 28, 2023) is open-source. You are free to edit, reupload as you wish. (Edited on January 28, 2023)This mod just makes people look more realistic. Often you can tell that the game developers were rushed with some of the designs but I gave it a lot more thought and time with each of the designs. INSTALLATIONLearn how to install Fallout 3 mods.We recommend using Vortex to install mods. If you aren't using Vortex, it is YOUR RESPONSIBILITY to make sure you are correctly installing mods and have properly configured your game for modding (for example: addressing archive invalidation if installing manually)Choose either the HD Edition or the Standard Edition of Fallout 3 Redesigned. The HD Edition features new high resolution skin textures, eyelashes, and a couple custom hairstyles in addition to the redesigned faces of the Standard Edition.Using Vortex, download and install whichever version you chose.If you want to use any compatibility patches, download and install them with Vortex.Activate Project Beauty.esm and any other plugins you wish to use.COMPATIBILITYThis mod will conflict with most mods that edit NPCs.If you try to use Redesigned along with another mod that edits NPCs, you will either miss Redesigned's faces or the other mod's changes. Because Redesigned is cosmetic and doesn't impact gameplay, it is suggested that you put our plugins very early in your load order. This is so that in the event of a conflict, Redesigned will be overridden and won't interfere with your gameplay-affecting mods.Patches have been made for the following popular mods:Updated Unofficial Fallout 3 Patch - Patch available at Mutant Mod RC6 - Patch available at Wanderer's Edition MR6 - Patch available at 1.2 - Patch available at of Two Wastelands - Patch available at users may
Vortex and Archive Invalidation - Vortex Support - Nexus Mods
With FOMM (Instructions provided courtesy of EvilOssie)- Use this version of FOMM. Once it's installed and set up, do the following...1) Manually download whichever packs you want to use to your desktop (or wherever you download to).2) Unzip each download individually; inside each is a folder titled something like NMCsTexPack xxxx; open that folder and and copy/paste the contents into a new empty folder and approve merges/overwrites if asked. DO NOT include the NMCTexPack folder(s), only their contents folders.3) Once you have done that, name the folder 'NMC's Textures' or similar, open FOMM to the package manager (second panel) and do a normal 'Create from Folder' install. Wait a long time as everything is installed4) And then reset archive invalidation through FOMM. You should be good to go afterward.NOTE: If you're using the small pack (single folder download), the second and third steps can be skipped; manual download and then do a normal install. Reset archive invalidation afterward.Installing Manually.I am supplying these instructions because people have now started asking in the thread. Unfortunately, the Nexus servers are very unreliable and often break files when downloading the mod manually, so there are errors when extracting the mod. Read back on the thread and you will see it is littered with complaints about broken files due to the Nexus servers cutting out. I would advise downloading with a download manager- I use Free Download Manager (FDM) with no issues.Download the relevant file(s) manually.Extract the .zip file(s), and open the folder created- theres a folder inside called 'textures' and another called 'meshes'.Copy both of these into the folder called 'data' in your Fallout New Vegas game folder.Click 'yes' if asked if you want to replace files.Activate 'Archive Invalidation' in the tools (spanner/ wrench icon) tab of NMM. Even if it is already activated, switch it OFF then back ON.***Resetting archive Invalidation should be standard practice after installing any new graphics mod***. (there are several Archive Invalidation mods here at Nexus that do that, search for them and choose one).Uninstallation:If you installed via NMM, then uninstall via NMM. Or with FoMM if you installed it by that method.If you installed manually, please use 'Ox30s Uninstaller for NMCs Texture Pack NewVegas Edition' (found at the bottom of the main files on the download page). Instructions contained within the file.Optional files:* Ratio Main screen for NMCs Texture Pack:Even though this problem exists with the default game, I have provided a ratio mainscreen correction for this mod. This corrects the distortion caused by the main image being resized depending on you screen ratio.Simply choose the version that matches your aspect ratio, and install using NMM, AFTER installing the main mod. Overwrite when asked.* NMCs Texture pack WASHEDOUTWASTELAND:This is a version of the landscape textures with a more washed-out/ less red landscape/rocks, more matching the original game's colouration. If after trying it, you prefer my original colouring of the landscape, simply re-install the original mod.Install using NMM, AFTER installing the main mod. Overwrite when asked.* NMCs_NewVegas_512x512_Performance_Landscape:Default Sized LandscapeArchive Invalidation for Vortex is being a pain
To operation of filling matrix/vector elements by index;SS-3524: Multiple rename behavior improved to handle arrow keyboard buttons correctly;Worksheet invalidation corrected for Pages View when Regions deleted as a result of Undo action;Worksheet invalidation corrected when Regions deleted as a result of Undo action with non-default worksheet zoom;Handling of input into Region Description improved;Incorrect default print page size on program loading fixed;Change of print page size on Worksheet printing avoided;Unexpected pagebreaks and invisible Regions in some cases on print out fixed.MiscellaneousRegion can be moved pressing on it's border only when Region is focused;SS-3519/SS-3523: German units names of a/yr corrected. Version 0.99.6654 - Beta (released at 3/21/2018) ImprovementsAdded ability to install plug-in using drag'n'drop of downloaded zip-archive into SMath Studio window.CorrectionsFixed unwanted scrolling on copying Region using Ctrl+Move by mouse taking Region by it's border;SS-3517: Setting of matrix elements using linear indexing fixed;SS-3519: German units names translations updated.MiscellaneousLoading speed of the program increased;Interface translations updated;Refactoring. Version 0.99.6648 - Beta (released at 3/15/2018) ImprovementsThe following internal setting support implemented: NumbersOutputFormatDisambiguation=CurrentPreset (can be added into settings.inf content as a separate line) - it allows to open legacy files using new numbers format set into program options.CorrectionsVectorization operator improved to support more different cases.MiscellaneousCritical issue of wrong collapsed area handling on save fixed;Refactoring. Version 0.99.6647 - Beta (released at 3/14/2018) CorrectionsSelect All (or Ctrl+A) inside a Worksheet allowed now when Calculation is in progress;Loading of the program became faster on some environment configurations.MiscellaneousFixed issue related to termination of separate thread for calculations. Version 0.99.6646 -. Vortex Support ; Oblivion Archive Invalidation Oblivion Archive Invalidation. By dizietemblesssma Febru in Vortex Support. Recommended Posts.Archive invalidation is nowhere to be found - Vortex Support
Textures for better performance in the wastelands. This changes Rocks, Roads and Landscape textures to the same size as the default textures, for maximum performance.Install using NMM, AFTER installing the main mod. Overwrite when asked.Troubleshooting:* If textures don't show up in-game, eg. the ROADS, make sure you have ticked 'archive invalidation' in Nexus Mod Manager. If you already have, untick it, then tick it again. Also, try restarting Nexus Mod Manager. If NMM does not work, Please try this mod:[/url] ArchiveInvalidation File Generator by Sir Garnon . Its an archive invalidation text file generator. Deactivate all other methods of Archive Invalidation you (may) have tried first, then try this mod. In my opinion it's the most reliable way of getting ALL new textures to show in game.* If the game stutters/ crashes more often, use the FNV 4GB Patcher (by Roy Batty and LuthienAnarion). This is a new solution to making your Fallout New Vegas 4GB aware and automatically load NVSE if present. And maybe also check out the 'Stutter Remover' mod here at Nexus. If that doesn't fix it, try a smaller sized pack.* If you are not happy with your performance, download and install a smaller sized pack or turn down some of your in-game settings.* If you are getting good performance and want better graphics, install a larger sized pack.NOTES FOR USERS ALREADY FAMILIAR WITH THIS MOD:This page and downloads page has been recently overhauled, mainly due to the same questions being asked over and over again and because of Nexus Servers not working properly and stopping people downloading this mod easily enough. This involved me having to delete all the old files and re-upload the whole mod as NMM-compatible files. There are NO new textures, so if you already have my texture pack installed, there is NO NEED TO RE-DOWNLOAD IT!Archive Invalidation not activating (?) - Vortex Support - Nexus
Repack only again (44MB compressed and 88MB decompressed) also crash on startup :S mimi_lys Posts: 3514Joined: Mon Apr 09, 2007 11:17 am » Mon May 14, 2012 9:59 am I promise, my solution in the first reply is why the game is crashing. I had the same problem. .bsa files for Oblivion and Fallout have a different file header then .bsa files for Skyrim. When you repack a .bsa with FOMM it assumes you're making a .bsa for Fallout, so it sets the headers for fallout. Skyrim tries to access what it sees as a fallout archive, and explodes. Just change the header bytes manually, problem solved. You can just open the mesh.bsa that you originally unpacked to see what the bytes should be, if you didnt follow exactly which ones to change.Yes, you are right. Algorithm for .bsa files on Skyrim is diferent and with hex editor would work. Thx for reply xD Nikki Lawrence Posts: 3317Joined: Sat Jul 01, 2006 2:27 am » Sun May 13, 2012 10:54 pm I know this and with .bsa animation unpack and repack only again (44MB compressed and 88MB decompressed) also crash on startup :SYou could try use the "copy"-option. This all develops so fast I haven't even run the game yet. I only compared the BSA-headers and in theory they should be fine. I appreciate feedback. Mizz.Jayy Posts: 3483Joined: Sat Mar 03, 2007 5:56 pm » Mon May 14, 2012 2:29 am Extract the assets out, modify them, then drop them in the data folder in the correct directory structure and use archive invalidation to load them as overrides.Is archive invalidation necessary again with the 'new' engine? Benji Posts: 3447Joined: Tue May 15, 2007 11:58 pm » Mon May 14, 2012 11:44 am Honestly, one should never modify the default BSAs. Extract the assets out, modify them, then drop them in the data folder in the correct directory structure and use archive invalidation to load them as overrides.This is not correct. People have unpacked and PyFFI'd the vanilla Oblivion meshes, then repacked them as BSAs and have got significant performance increases.When will archive invalidation work for NV? (Vortex) :
Unpack and repack .bsa files? I would like unpack .bsa and repack without compress for improve performance (.bsa files have 100% compression, meshes .bsa is 1,4GB default and unpack are 2,8GB) but I tried do it with FOMM and skyrim crashed on startup with .bsa files decompressed with FOMM. Anyone know .bsa tool working on Skyrim .bsa files? or we need waiting for new tools for Skyrim? Sorry for my bad english Queen Posts: 3480Joined: Fri Dec 29, 2006 1:00 pm » Mon May 14, 2012 10:41 am I would like unpack .bsa and repack without compress for improve performance (.bsa files have 100% compression, meshes .bsa is 1,4GB default and unpack are 2,8GB) but I tried do it with FOMM and skyrim crashed on startup with .bsa files decompressed with FOMM. Anyone know .bsa tool working on Skyrim .bsa files? or we need waiting for new tools for Skyrim? Sorry for my bad english Use a hex editor. FOMM sets the 5th bit to 67 and the 14th bit to 07. They should be 68 and 00, respectively, for Skyrim. Can't comment on whether uncompressing is actually worthwhile though.Least I think its the 14th bit...either way, change whatever bit is 07 to 00, in the first line. Catherine Harte Posts: 3379Joined: Sat Aug 26, 2006 12:58 pm » Sun May 13, 2012 9:08 pm Honestly, one should never modify the default BSAs. Extract the assets out, modify them, then drop them in the data folder in the correct directory structure and use archive invalidation to load them as overrides. dell Posts: 3452Joined: Sat Mar 24, 2007 2:58 am » Mon May 14, 2012 6:52 am Honestly, one should never modify the default BSAs. Extract the assets out, modify them, then drop them in the data folder in the correct directory structure and use archive invalidation to load them as overrides.I won't modify files, i would like unpack .bsa files only and repack without compress for FPS performance as oblivion. Epul Kedah Posts: 3545Joined: Tue Oct 09, 2007 3:35 am » Mon May 14, 2012 7:53 am Have your triedTutorial for activate archive invalidation in MO2 or Vortex - Fixing
About this mod A WORKING way to set up archive invalidation. Requirements Permissions and credits I found out how to set up archive invalidation so I figured I would share the method with the community.+++NOTE+++ I did not create the ArchiveInvalidationInvalidated mod, i just figured out how to make it work with NV.+++NOTE+++ Since the new update, the way to get it working was to rename it (thanks to FuzzyWuzzy22 for figuring it out). I have already done this for you.INSTALL:1.) First open your "Fallout_default.ini" which is located in "Steam\SteamApps\common\fallout new vegas" and search for SArchiveList, once found add "Fallout - ArchiveInvalidation.bsa" to the list before "Fallout - Textures.bsa". What it looks like before adding the new BSA to the list: SArchiveList=Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa What it looks like after adding the new BSA to the list: SArchiveList=Fallout - ArchiveInvalidation.bsa, Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa 2.) Search for bInvalidateOlderFiles and change it from 0 to 1. 3.) Save Fallout_default.ini. 4.) Place Fallout - ArchiveInvalidation.bsa into your \Fallout 3\Data\ folder. 5.) All done!. Vortex Support ; Oblivion Archive Invalidation Oblivion Archive Invalidation. By dizietemblesssma Febru in Vortex Support. Recommended Posts. 1: Using vortex Archive invalidation (in the workarounds setting) 2: Using an mod called Archive invalidation invalidated (applied with vortex client - i have tried using both
archive invalidation missing in Vortex : r/skyrimmods - Reddit
This has been giving me a headache for the past couple days now.I've rigged together a compilation mod of Roberts Male Body, Hgec ECup, and Protective Female Armours. The good news? The .esp works, and everything loads dandily when the mesh and texture files are installed as loose files.But when packing them into a .bsa? Nada, might as well be playing Vanilla. I've tested this repeatedly with a completely stock install.Wrye Bash's BSA Redirection? Nada.Redate the .bsa files (with the above), with Oblivion's given creation dates at 2006, and the compilation mod at 2017? Nada.Oblivion Mod Manager's BSA Redirection? NadaRedated the .bsa files again? NadaArchive Invalidation Invalidated? NadaRedated the .bsa files again? NadaI've tried the above steps again and again, with different levels of bsa compression, and with different tools. Doesn't matter if I use OMM's BSA Creator, BSAOpt, or BSACommander, the replacer .bsa won't load.It's right bizarre. I can access Shivering Isles and such, so loading new assets from .bsa files is working fine. But mesh and texture replacers won't work for me, unless they're loose. Which is a bloody nightmare, as I want to keep my data folder tidy. I do plan on making mods myself, after all.With Skyrim, .bsa files just worked, replacers and non-replacers alike. Fallout New Vegas? Archive Invalidation sorted that out right quick. It's only Oblivion that's giving me the finger.And yes, the file paths are correct. The BSA shows the topmost folders as Meshes & Textures, just like with the vanilla .bsa files. The filenames are as well, and appending " - Main" to it did nothing, nor did separating the files into two .bsa files, one for textures and the other for meshes.So aye, what do? I've upload an archive of the .bsa and .esp file to Mega, if anybody fancies poking around in there: Edited April 13, 2017 by FiftyTiftyArchive Invalidation - Vortex Support - Nexus Mods Forums
VORTEX Pricing Discover our license plans with features Home VORTEX Pricing Explore Our Plans Below VORTEX Cloud Platform Effortless Cloud Transition with Direct to Cloud or Bridge to Cloud Models Offer VORTEX Connect as a Bridge to Cloud Feature via NVR 30 days of Local storage at no extra charge 10-Year Warranty for VORTEX Cameras with NDAA Compliance Free Cloud Managed Service Elevate your existing cameras with remote troubleshooting and multi-site managementSimply lift and shift up to 128 ONVIF cameras with VORTEX Connect via VIVOTEK NVR Manage VORTEX Cameras and existing ONVIF Cameras in one single platform. Enjoy automated surveillance, enterprise security protection, advanced AI-powered search and third-party integration Compare Success Plan Features Free Cloud Managed Service VORTEX Standard License Camera Connection Direct-to-Cloud VORTEX Cameras Bridge-to-Cloud (VORTEX Connect) VIVOTEK Cameras, ONVIF Profile S Cameras VIVOTEK Cameras, ONVIF Profile S Cameras Organizational Privileges Users 10 Users (no permission setting) Unlimited Role-based Access Management Multi-factor authentication (MFA) Single Sign-On (SSO) Channels Up to 128 Cameras Unlimited Groups 10 Groups Unlimited Third Party Integrations Device Level Privileges 30 days of Local Storage Alarm Notifications Alarm notifications can be configured through several methods: email, mobile, webhook, digital output and audio deterrent. Please note that free managed cloud license offer currently supports mobile notifications only. OTA Firmware updates (Manual/Automatic) Please note that free cloud managed service offer currently supports manual OTA updates. Remote Device Reboot Cloud Archive and Share Clips Cloud Backup (24/7 Cloud recording) VORTEX Cloud License: Applicable for VORTEX Cameras and requires an additional license An additional license is required Reseller Portal Extended Warranty All VORTEX Cameras come with a 10-year warranty Real-time AI Alarm Object Detection (People/Vehicle) Applicable for VORTEX Cameras and VIVOTEK Cameras Line Crossing Detection Applicable for VORTEX Cameras and VIVOTEK Cameras Loitering Detection Applicable for VORTEX Cameras and VIVOTEK Cameras Intrusion Detection Applicable for VORTEX Cameras and VIVOTEK Cameras Missing Object Detection Applicable for VORTEX Cameras and VIVOTEK Cameras Unattended Object Detection Applicable for VORTEX Cameras and VIVOTEK Cameras Deep Search/AI Analytics Attribute Search (People/Vehicle) Applicable for VORTEX Cameras. (VIVOTEK Cameras: Coming soon in H2,2024) License Plate Recognition Search Applicable for VORTEX Cameras. Scene Search Applicable for VORTEX Cameras. (VIVOTEK Cameras: Coming soon in H2,2024) Re-Search Re-search involves Person Re-Identification (Re-ID), aiming to associate the same person across multiple non-overlapping camera views efficiently. This approach also applies to vehicles or license plates.Applicable for VORTEX Cameras. (VIVOTEK Cameras: Coming soon in H2,2024) Profile Search Profile Search allows users to set known faces for quick threat identification, reducing verification time for rapid incident response.Applicable for VORTEX Cameras. (VIVOTEK Cameras: Coming soon in H2,2024) 1. A VORTEX subscription requires one license per camera.2. Alarm notifications can be configured through several methods: email, mobile, webhook, digital output, and audio deterrent. 3. VORTEX Cameras come with a-10 years warranty.4. Scene Search allows users to quickly review VORTEX camera footage by applying intrusion, line crossing, or loitering detection to recorded video.5. Re-search involves Person Re-Identification (Re-ID), aiming to associate the same person across multiple non-overlapping. Vortex Support ; Oblivion Archive Invalidation Oblivion Archive Invalidation. By dizietemblesssma Febru in Vortex Support. Recommended Posts.Enable archive invalidation on vortex : r/skyrimmods - Reddit
Camera views efficiently. This approach also applies to vehicles or license plates.6. Profile Search allows users to set known faces for quick threat identification, reducing verification time for rapid incident response.7. Real-time AI Alarms are applicable for VORTEX and VIVOTEK Cameras.8. Deep Search/AI Analytics are applicable for VORTEX Cameras. (VIVOTEK cameras will support in H2, 2024)9. Please note that Free Cloud Managed Service supports manual OTA firmware updates.10. This page is provided for information purposes only and is subject to change by different versions and regions. You can contact us to confirm the pricing information. Frequently Asked Questions VORTEX offers two service models: Direct to Cloud and Bridge to Cloud. Direct to Cloud connects VORTEX cameras directly to the cloud, while bridge to cloud facilitates cloud transition by elevating your physical security to cloud-based solutions without replacing any cameras Suggest you can evaluate your current security setup and determine which existing cameras plan to transit to VORTEX.VORTEX Cloud License is ideal for elevating and managing your existing cameras with cloud management, user permissions, and third-party integration. It also allows easy scaling for more ONVIF cameras or adding new VORTEX cameras, all managed from a single portalFor more details on cloud transition steps, visit our cloud transition page Learn More Yes, to connect all your ONVIF Profile S cameras by bridge to cloud model, you need to purchase a VIVOTEK NVR. There are four models that can connect to VORTEX: ND9326P, ND9426P, ND9442P, and ND9542P Learn More Yes, you can seamlessly upgrade to VORTEX Standard License without extra effort. Please contact your VORTEX sales representative or reseller to complete the procedure. If you are currently using the free cloud managed service and wish to upgrade to the full VORTEX License, please follow these steps:- Check for Updates: Ensure you are using the latest beta version by checking for any available updates.- Purchase a License: To continue using VORTEX, you will need to purchase a full license. Contact your VORTEX sales representative or Reseller to complete your purchase. When storing data in the VORTEX cloud, the duration varies based on the type of data:- Cloud Backup: Options for retention are available for 30, 60, 90 ,120 ,180, or 365 days.- Cloud Archive: No limitations on storage duration. Video clips are stored indefinitely, ideal for retaining older footage for future reference.- Message Center: Stores data for 30 days, including messages, notifications, and alerts.In summary, cloud storage durations vary, with backups and messages stored for up to 365 days, and archived videos indefinitely. VORTEX cameras come with an on-board SD card providing 30 days of local storage at no extra charge. The SD card is installed inside the camera when shipped, so there is no need for manual installation. For NVRs with VORTEX Connect support, the edge storage is on the NVR's hard disk drive (HDD). Video backup refers to creating a copy of your video data and storing it in a different location. This backup can serve as a safeguard for recovery purposesComments
All games Fallout 3 Mods Hair and Face Models Fallout 3 Redesigned - Formerly Known as Project Beauty Download: Manual File information Last updated 23 October 2023 9:30PM Original upload 14 May 2009 8:30AM Virus scan Description Files 4 Images 250 Videos 5 Posts 2,928 Forum 4 Bugs 6 Logs About this mod This is my attempt to improve the appearance of NPCs in Fallout 3. I have redesigned their facial structure to make them look more realistic and to better fit their personality. This removes the awkward skin tones and facial structures of vanilla FO3. Requirements Permissions and credits Translations Spanish Russian Italian German Changelogs This mod is (as of January 28, 2023) is open-source. You are free to edit, reupload as you wish. (Edited on January 28, 2023)This mod just makes people look more realistic. Often you can tell that the game developers were rushed with some of the designs but I gave it a lot more thought and time with each of the designs. INSTALLATIONLearn how to install Fallout 3 mods.We recommend using Vortex to install mods. If you aren't using Vortex, it is YOUR RESPONSIBILITY to make sure you are correctly installing mods and have properly configured your game for modding (for example: addressing archive invalidation if installing manually)Choose either the HD Edition or the Standard Edition of Fallout 3 Redesigned. The HD Edition features new high resolution skin textures, eyelashes, and a couple custom hairstyles in addition to the redesigned faces of the Standard Edition.Using Vortex, download and install whichever version you chose.If you want to use any compatibility patches, download and install them with Vortex.Activate Project Beauty.esm and any other plugins you wish to use.COMPATIBILITYThis mod will conflict with most mods that edit NPCs.If you try to use Redesigned along with another mod that edits NPCs, you will either miss Redesigned's faces or the other mod's changes. Because Redesigned is cosmetic and doesn't impact gameplay, it is suggested that you put our plugins very early in your load order. This is so that in the event of a conflict, Redesigned will be overridden and won't interfere with your gameplay-affecting mods.Patches have been made for the following popular mods:Updated Unofficial Fallout 3 Patch - Patch available at Mutant Mod RC6 - Patch available at Wanderer's Edition MR6 - Patch available at 1.2 - Patch available at of Two Wastelands - Patch available at users may
2025-04-06With FOMM (Instructions provided courtesy of EvilOssie)- Use this version of FOMM. Once it's installed and set up, do the following...1) Manually download whichever packs you want to use to your desktop (or wherever you download to).2) Unzip each download individually; inside each is a folder titled something like NMCsTexPack xxxx; open that folder and and copy/paste the contents into a new empty folder and approve merges/overwrites if asked. DO NOT include the NMCTexPack folder(s), only their contents folders.3) Once you have done that, name the folder 'NMC's Textures' or similar, open FOMM to the package manager (second panel) and do a normal 'Create from Folder' install. Wait a long time as everything is installed4) And then reset archive invalidation through FOMM. You should be good to go afterward.NOTE: If you're using the small pack (single folder download), the second and third steps can be skipped; manual download and then do a normal install. Reset archive invalidation afterward.Installing Manually.I am supplying these instructions because people have now started asking in the thread. Unfortunately, the Nexus servers are very unreliable and often break files when downloading the mod manually, so there are errors when extracting the mod. Read back on the thread and you will see it is littered with complaints about broken files due to the Nexus servers cutting out. I would advise downloading with a download manager- I use Free Download Manager (FDM) with no issues.Download the relevant file(s) manually.Extract the .zip file(s), and open the folder created- theres a folder inside called 'textures' and another called 'meshes'.Copy both of these into the folder called 'data' in your Fallout New Vegas game folder.Click 'yes' if asked if you want to replace files.Activate 'Archive Invalidation' in the tools (spanner/ wrench icon) tab of NMM. Even if it is already activated, switch it OFF then back ON.***Resetting archive Invalidation should be standard practice after installing any new graphics mod***. (there are several Archive Invalidation mods here at Nexus that do that, search for them and choose one).Uninstallation:If you installed via NMM, then uninstall via NMM. Or with FoMM if you installed it by that method.If you installed manually, please use 'Ox30s Uninstaller for NMCs Texture Pack NewVegas Edition' (found at the bottom of the main files on the download page). Instructions contained within the file.Optional files:* Ratio Main screen for NMCs Texture Pack:Even though this problem exists with the default game, I have provided a ratio mainscreen correction for this mod. This corrects the distortion caused by the main image being resized depending on you screen ratio.Simply choose the version that matches your aspect ratio, and install using NMM, AFTER installing the main mod. Overwrite when asked.* NMCs Texture pack WASHEDOUTWASTELAND:This is a version of the landscape textures with a more washed-out/ less red landscape/rocks, more matching the original game's colouration. If after trying it, you prefer my original colouring of the landscape, simply re-install the original mod.Install using NMM, AFTER installing the main mod. Overwrite when asked.* NMCs_NewVegas_512x512_Performance_Landscape:Default Sized Landscape
2025-03-26Textures for better performance in the wastelands. This changes Rocks, Roads and Landscape textures to the same size as the default textures, for maximum performance.Install using NMM, AFTER installing the main mod. Overwrite when asked.Troubleshooting:* If textures don't show up in-game, eg. the ROADS, make sure you have ticked 'archive invalidation' in Nexus Mod Manager. If you already have, untick it, then tick it again. Also, try restarting Nexus Mod Manager. If NMM does not work, Please try this mod:[/url] ArchiveInvalidation File Generator by Sir Garnon . Its an archive invalidation text file generator. Deactivate all other methods of Archive Invalidation you (may) have tried first, then try this mod. In my opinion it's the most reliable way of getting ALL new textures to show in game.* If the game stutters/ crashes more often, use the FNV 4GB Patcher (by Roy Batty and LuthienAnarion). This is a new solution to making your Fallout New Vegas 4GB aware and automatically load NVSE if present. And maybe also check out the 'Stutter Remover' mod here at Nexus. If that doesn't fix it, try a smaller sized pack.* If you are not happy with your performance, download and install a smaller sized pack or turn down some of your in-game settings.* If you are getting good performance and want better graphics, install a larger sized pack.NOTES FOR USERS ALREADY FAMILIAR WITH THIS MOD:This page and downloads page has been recently overhauled, mainly due to the same questions being asked over and over again and because of Nexus Servers not working properly and stopping people downloading this mod easily enough. This involved me having to delete all the old files and re-upload the whole mod as NMM-compatible files. There are NO new textures, so if you already have my texture pack installed, there is NO NEED TO RE-DOWNLOAD IT!
2025-03-27